Mission Guides
Mission 1:
- Talk to Aunt Artic.
- Go to the Ice Rink & go to the right. Pick up the pictures on the ground.
- Give the pictures to Aunt Artic.
- Go the the Pet Shop.
- Go to the left.
- Click on the note that’s stuck to the puffle house.
- I can’t help you here. The messege is different every time you do the mission. But the note always says “G has __ pairs of socks”. Figure out how many pairs he has for that mission & go to the Sport Shop.
- Talk to G. Ask him if he has any “Special items”. Tell him how many pairs of socks he has.
- Take the life preserver shooter. Go to the Ice Berg & rescue all the dumb penguins that got stranded on a piece of ice. Save them by firing life preservers at them.
- Go to the ski mountain. Talk to the crying penguin. Open your spy phone & click on the LED light. Click on the spanner & click on the telescope to fix it.
- Look through the telescope & go to the left. You will see a green puffle flying around a mountain.
- Go to the Sport Shop & get the grappling hook.
- Go to the tallest mountain. Click on the grappling hook & click at the top of the mountain.
- You will find the 2 lost puffles.
- Talk to Aunt Artic.
- Get the medal & the letter from Aunt Artic. Game over.
Mission 2:
- Talk to G & ask him for your mission.
- The answer to the riddle is ‘mogul’.
- Put G’s new sled in your inventory.
- Go to the ski mountain.
- You will see a sign that says test run. Click the prototype sled & ride down the test run.
- Crash.
- Pick up the string behind the snow clump then move to the right.
- Pick up the survival guide. (You don’t have to read it.)
- Go towards the bush will the berries on it.
- Pick up 3 berries. Put them in the same compartment to save space.
- Shake the tree to the right 3 times. A pot will fall out of the tree.
- Go towards the tree stump.
- Click on one of the puffles. They’ll all run away except the black one.
- Feed the black puffle a berry. It will go on fire & will follow you around for the rest of the mission.
- Go to the left then go towards the log & the bush.
- Pick up the ski. Put it in the same compartment as the string. It will make a fishing rod.
- Put a berry with the fishing rod for bait.
- Go to the right & go back to the tree stump.
- Go to the right & go towards the cave.
- Go to the right & go towards the river.
- Use the fishing rod to catch a fish. Put the fish in your inventory.
- Fill the pot with water.
- Go to the right & pick up the piece of wood.
- Go back to the cave. Click on the bushes in front of the entrance to pull them aside.
- Enter the cave & click on one of the rocks.
- Go to the new fire place you have made & put the piece of wood in it.
- Get your survival guide & click on the fire. You will rip up the book.
- Feed the puffle a berry. It will light the fire.
- Cook the fish & eat it.
- Boil the pot of water (to get rid of bacteria) & drink it. You will fall asleep.
- You will wake up because of a noise outside. The annoying puffle is gone. Yay!
- Go outside & talk to the agent on a jet pack. He will bring you the the Sport Shop.
- Talk to G.
- Get the medal & the letter from G. Game over.
Mission 3:
- Talk to the goofy looking guy.
- Talk to him. D’oh! He locks the vault but has forgotten the combination.
- Go to the staff room.
- Go to the right… keep going until you get to the sofa. Now click under the sofa.
- Pick up the floppy disk & the paper clip.
- Go to the computer. Put the floppy disk in the floppy disk place & press the ‘on’ button.
- Click on ‘My Files’.
- Click on ‘combination_number’.
- I can’t help you here. The combination is different every time you do this mission. But here’s a clue: N stands for North, S stands for South, E stands for East & W stands for West.
- You can also play a game called Ice_Bricks. Click the paddle to start. There are ten levels. This is just a mini game & has nothing to do with the mission. But it’s a fun game to play!
- Go down stairs & enter the combination.
- Go into the vault.
- Click on the money. It’s on the roof.
- You will get a phone call. G wants to meet you at the HQ.
- Talk to him.
- Look at the video. Then go back to G.
- Click on the drawer & pick up the gold key in the top left corner.
- Go to the staff room in the gift shop again.
- Open the door to the roof with the key.
- Open your spy phone & get the spanner.
- Open the powa box with the spanner.
- Trow the paper clip in the powa box. BANG!
- There is a piece of white fiber in the gutter. Pick it up.
- Go to the vault downstairs.
- Click on the money.
- Go to HQ & give G the fiber.
- Go to the right. Pick up the funny looking torch under the map. (If you have Night Vision Goggles you don’t need the tourch.)
- Go to the Town & talk to the crying penguin.
- Go into the Night Club & turn on the flash light, or if you have night vision goggles use them. They look way cooler!
- Go to the secret entrance to the boiler room (it’s one of the speakers).
- Find the fuse box & click on it.
- Read the instructions that are inside of the fuse box.
- You have to make all the lights green. I can’t help you here. Just click on the lights it a random order.
- When you get the power on go into the Night Club & talk to the penguin that was crying.
- Go to HQ & talk to G.
- Get the medal & a thank you card. Game over.
Mission 4:
- Talk to G.
- Go into the Gadget Room.
- Go to the left.
- Pick up the Life Preserver Shooter.
- Go to the Ski Village.
- Pick up the white fur beside the lift.
- Go into the Ski Lodge.
- Go to the right.
- Pick up the Fishing Rod that’s beside the Ice Fishing door.
- Put the Fishing Rod with the Live Preserver Shooter. You have made something! Good for you!
- Go to the Sport Shop.
- Go to the right.
- Click the belt on a winking penguin model.
- Go to the Lighthouse.
- Go to the right.
- Pick up the piece of rope that’s on the boat.
- Put that with the Fishing Rod Shooter thing.
- Yay! You’ve made a Penguin Rescuer thing!
- Go to the Beacon.
- Get the Spanner from your Spy Phone.
- Unscrew the telescope from the railing.
- Put the telescope in your inventory.
- Go to the Sport Shop again.
- Go into Gary’s Room.
- Put the telescope on the tripod near a window in Gary’s Room.
- Click the telescope.
- Memorise the paths that lead to the penguins.
- Go to the Ski Mountain.
- Go down Ridge Run.
- Go down the paths that you saw in the telescope. Go down the right paths until you get to a broken fence.
- Click the Penguin Rescuer on the hole in the fence.
- Brake the branch over the right with the Tube.
- Pick up the Penguin on the tree first.
- Now pick up the penguin on the left.
- Now put a penguin back on the tree.
- The tree is bent so now you can get to the penguin under the tree.
- Pick up the penguin you left on the tree.
- Put all three penguins on the edge with the rock on it.
- The rock will fall on the sled that the last penguin is stuck in.
- Pick up the three penguins on the edge.
- Pick up the last penguin that bounced off the sled.
- When you rescued all 4 penguins go to the Ski Village.
- Talk to the crying brown penguin.
- Get the belt you took out of your inventory & click the ski lift.
- The belt fixes the ski lift!
- The brown penguin is really happy now!
- Go to the Ski Hill.
- Talk to G.
- Give him the white fur.
- Get the medal & the Handy Penguin Award. Read the letter (you can’t get the letter because it explodes). Game over.
Mission 5:
- Talk to G.
- Pink fur is stuck in his Furensic Analyzer 3000. (The suitcase beside him.)
- Get the comb out of your spy phone & comb the pink fur.
- The fur belongs to a pink puffle.
- G will now give you a bit of white fur. Put that into the Furensic Analyzer 3000.
- On the second scan, Hot Chocolate, Hot Sauce & Jet Pack Fuel will appear.
- Go to the Pizza Parlor. Talk to the guy cleaning the floor.
- Take a bottle of Hot Sauce & a bottle of Chocolate Sauce.
- Talk to the penguin again. He’ll ask you to bring the pizza on the counter to a penguin at the Ski Lodge.
- Take the pizza & go to the Ski Lodge.
- Go through the Ice Fishing door.
- Give the pizza to the penguin fishing.
- Go to the Coffee Shop. Talk to the penguin behind the counter.
- Look at the drawing he did of the monster.
- Talk to him again. Ask him for Hot Chocolate.
- The machine is broken. Get your spanner from your spy phone & fix the tube on the right for the milk.
- Put the mug under the ‘press for hot chocolate’ button.
- Put the Chocolate Sauce into the ‘insert chocolate’ bowl at the top.
- Click the switch on the side to turn up the heat.
- Click the button that says ‘press for hot chocolate’.
- Put the mug into your inventory.
- Go back the the Gadget Room. Take the AC 1000.
- Go to the Beacon. Go over the launch pad.
- Get the AC 1000 and fan the balloon over to you.
- Cut the fuel off the balloon with the scissors in your inventory.
- Pick up the fuel & go back the the Gadget Room.
- Go back to the Furensic Analyzer 3000.
- Put the Hot Sauce into the thing beside it.
- Then put the Hot Chocolate in.
- Then put the Jet Pack Fuel in.
- Pick up the glasses on the thing beside the Furensic Analyzer 3000.
- Go to the Ski Lodge. Put on the glasses.
- Go into the Ice Fishing door again.
- Aaaaah! A monster! Go back into the Ski Lodge & pick up the candle on the wall.
- Go to the Beach. Pick up the net beside the Lighthouse.
- Go to the lighthouse. Pick up the rope on the boat from mission 4.
- Put the rope on the net. You’ve made a trap!
- Go back to the monster. Put the trap on the tree.
- Put a candle on the trap.
- A crab will go to get the candle. The crab gets trapped, & the monster runs away.
- Pick up the crab & the white fur that the monster left behind.
- Go back the G in the Gadget Room.
- Talk to G. Give him the crab.
- Put the white fur in the Furensic Analyzer 3000.
- The monster is a Polar Bear! Talk to G again.
- Get the medal & the pizza. Game over.
Mission 6:
- Talk to G. He will turn on the Crab Translator 3000.
- The crab brakes the machine & escapes. What are you waiting for? Chase it!
- The crab will bring you to the Ski Hill. Follow him off the edge.
- You land in the wilderness. Follow the crab to the cave you used in Mission 2.
- Go towards the tree stump. (Look! It’s the puffle from Mission 2!)
- Go to the left, towards the big log.
- Use the scissors in your spy phone to cut the rope to get the bag of O Berries.
- Go back towards the tree stump & give the black puffle an O Berry.
- Go back to the cave & throw a Puffle O in the pet door.
- When the black puffle unlocks the door, go in.
- Oh no! It’s a trap! You are stuck in a cage.
- The Polar Bear appears. Listen to his looong story.
- When he leaves, go to the right until you reach a funny looking machine called the ‘Cage Lift’.
- Put an O Berry on the lever on one of the pipes. The puffle jumps up, pulls the lever, & water starts to flow.
- Put an O Berry on the left side of the chute. The puffle will jump on top of the shute, thus making the water go the other way.
- Put an O Berry on the scales. The puffle will pull the scales down, the little wall will go up, & the water will turn the water wheel, making the cage lift!
- Go the the left & pick up the anchor & the rope lying on one of the planks stuck to the wall.
- Put them together to make a climbing thingy!…
- Go the the left until you see a desk. Put the hot sauce & G’s Electro Magnet 3000 blueprints in your inventory.
- Go to the door & open it. Snow will fall from the roof.
- Put hot sauce on an O Berry & give it to the black puffle.
- The black puffle will fly through the snow & leave a path for you.
- Go back to the cliff & use the climbing thingy to get back to the Ski Hill.
- Go the the Ski Lodge (if you listened to the Polar Bear’s story, you’d know he’s going to make the Ski Lodge into a big bonfire).
- Go through the Ice Fishing door. The Polar Bear is in there.
- Now you can go to the Pizza Parlor. Order a seaweed pizza.
- Go back to the Polar Bear. Give him the pizza.
- While his back is turned, click the lever on the machine.
- When he turns back to his machine, he’ll start it.
- It goes backwards & pushed him & the Crab across the lake.
- G turns up. Talk to him.
- You get a phone call from the Polar Bear.
- Talk to G again. Give him the blueprints.
- Watch the black puffle soaring across the sky….
- Get the medal & the Electro Magnet 1000 blueprints. Game over.
Mission 7:
- Talk to G & watch the secret footage.
- Go over to the door into the Gadget Room & click the Invention Cabinet on the left of the door.
- The access word is ‘key’. Use your code translator in the corner to help.
- Take the mini Electromagnet 3000 out & go to the Ice Burg.
- Go to the left & use the magnet to attract the block of ice with the spring in it.
- Go to the Gadget Room & put the ice block on the conveyor belt of the Test Chamber.
- Pull the red level to bring the ice block into the Test Chamber.
- Click the fire button to melt the ice, then pull the red lever again to take the spring out.
- Go to the Snow Forts & put the spring in the Clock Tower.
- Go to the Town & take a poster of the main gear from Rookie, the penguin that helped you during Mission 3.
- Go to the Pizza Parlor & take the music script that’s on the ground beside the piano.
- Go to the Stage & click the piano. PutN the music script on the piano & play the tune correctly to make the yellow puffle happy.
- Give the puffle the picture of the main gear.
- Go to the Beach & take the green bucket beside the guy in the snow chair.
- Go to the Snow Forts & fill the bucket up with snow. (It has to be Snow Forts snow, it’s the best kind for some reason.)
- Go back to the yellow puffle at the Stage & give him the snow. He will make a snow gear.
- Take the snow gear to the Gadget Room & put it in the Test Chamber like you did with the ice block, but this time press the snow button.
- The snow will get so cold it will turn to ice.
- Now put the ice gear in the Clock Tower too.
- Now go to the Dock & ask the two penguins for the target back.
- They will challenge you to a tricky game. You have to hit the target three times, but you have limited snowballs.
- Take the target when you win, & go to the Gadget Room.
- Take the live preserver off the shelf beside the Thingamajig 3003.
- Go back to the Dock & give the guys the life preserver as a replacement target.
- Go to the Snow Forts & put the target on the Clock Tower.
- Rory will talk to you. Then you will get a phone call from Herbert.
- G will come along after you’ve finished talking to Herbert. Talk to G.
- Get the medal & the Blue Team Pennant. Game over.
Mission 8:
1. First, talk to Agent G.
2. Go to the Dock, and talk to Herbert.
3. Pick up the Light next to the Tunnel.
4. Head back to the HQ and talk to Agent G.
5. Go to the Town. Follow the Map Piece.
6. Continue to follow the Map Piece to the Snow Forts.
7. The Map Piece will land in the Penguin with the newspaper. Talk to him.
8. Go to the Pizza Parlor and get a Double Meat Pizza.
9. Give the Penguin with the newspaper the Pizza. Take his newspaper.
10. Go to the Coffee Shop and help clean up the Cookies. Take a Cookie.
11. Go to the Lighthouse and take the Balloons from the Penguin.
12. Take a Barrel with the other Penguin.
13. Take a fishing net at the Lighthouse.
14. Go to the HQ and pick up the Brown Propeller Hat on the Wall around Agent G. Pickup the Hammer on the wall.
15. Give the Puffle at the Town the Hat, and a Cookie.
16. Pick up the Map Piece, and combine it with the other piece.
17. Go to the HQ. Ask Agent G about the Super Helium. Take it.
18. Go to the Sport Shop and get the Tent Nails.
18. Go to the Cave at the dock. Use the Map to get through.
19. Use the Wrench Tool to fix the Pipe which is blocking the door to the Gift Shop.
20. Quickly shake the Soda, and put it under the Gift Shop.
21. Put the Net, Tent Nails, and then Hammer it in.
22. Follow the Cave for the next two entrances.
23. Talk to Herbert by the Boiler.
24. Connect the Paths between the bottom Left and Right parts of the Boiler. This is tricky.

25. Receive your Medal for the Mission.
Mission 10:
Here is your new mission. “Operation: Spy and Seek”
1. Talk to G. Pick up the 3 tracking devices, blueprints and yellow duck from the HQ and put it in your inventory.
2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all the Find Four pieces. (They are in the Attic and the Lodge) Pick up the string that is in the Lodge and put it in your inventory.
3. Go to the Plaza. Click on the penguins to talk and the puffle will blow the gum and it will stick between them.
4. Click on the part that is in between them and put it in your inventory.
5. Go to the Dock and click on the penguin who is having problems with his boat. Tell him you will help him and pull the brown start handle. It will start his boat. Ask to borrow the pump.
6. Combine the duck and the bubble gum. Then combine the air pump with it and pump it up.
7. Go to the Iceberg and combine the rubber duckie with the transmitter and place it in the water.
8. Go to the Forest and pick up the stick and combine it with the the blue prints and string to form a kite. Go to the Mountain.
9. Combine the trasmitter with the kite and put it on the pole in the middle of the Mountain. Go to the Mine Shack.
10. Talk to the penguin. Say you will lend a hand. Click on the wooden boards on the Shack and the object of this is to get the beam to be South-West North-West. So the beam’s bottom in on the bottom left. Move the shack.
11. Click on the toppled cart and using the welder, weld all the cracks. Place the remaining transmitter in the cart and click on it to send it down.
12. Answer your Spy Phone and head to HQ. Talk to him and get the Binoculars 3000. Go to the Ski Lodge then the Ice Fishing door. Scroll to the right and use the Binoculars to zoom in on Herbert.
13. After Herbert leaves, answer your Spy Phone and go to HQ.
14. Go back to the Ice Fishing Door and to the lake and pick up your old spy phone on the ground and combine it with the binoculars. Place it on the tree to the left.
15. Go back to HQ and watch Herbert on the screen.
16. Collect medal and gift.
You are now finished thanks to tooly228.
Credit to rocker 619:

1. Talk to G. Put the 3 tracking devices and the yellow duck, and the blue print on the wall into the inventory.
2. Go to the Ski Lodge. Pick up all the Find Four pieces. They are on the window, the stool under the phone, and under the ladder.
3. Go up the ladder. Pick up the Find Four pieces by the bricks, on the typewriter, on the table beside the phonograph, on the box, and on the box in the corner.
4. Pick up the string on the rug.
5. Go downstairs and talk to the penguins playing Find Four. Give them the pieces.
6. Go to the Forest and pick up the sticks.
7. Put the sticks, the blue print, and the string together to make a kite. Put the kite on a transmitter.
8. Go to the Mountain. Put the kite and transmitter on a poll.
9. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the gum stuck between the penguins. Take the bubble gum and put it on the yellow duck in your inventory.
10. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguin’s Air Pump.
11. Put the Air pump on the duck to inflate it.
12. Go to the Ice Berg, and put the duck on the water.
13. Go to the Mine Shack. Talk to the penguin.
13. Click and drag the wooden boards, making the metal beam drop on the left side.
14. Click twice on the cart surfer cart that hass tipped over and weld all the cracks.
15. Place the transmitter in the cart. Click in the Mine for the cart to go.
16. Answer your spy phone and talk to G. Take the Binocular 3000 from G at the HQ.
14. Go to the Lodge. Click on the Gone Fishing door.
Go right. Look through the binoculars.
16. Go to the HQ and talk to G.
17. Go back to Herbert’s camp and place the spy phone on the Binoculars.
18. Put the spyphone/binocular in the third tree to the left.
19. Go to the HQ. Watch Herbert and Klutzy.
20. Collect your medal and receive your chocolates.
Mission 10
Note: You may use this guide on your site put credit must go to www.cpcheatscp.com
1. Talk to Jet Pack Guy and G.
2. On the box to your right, pick up the solar panel.
3. Go to the Beach then the Lighthouse. Scroll to your right and pick up the barrel full of Cream Soda.
4. Go to the Beach and talk to Jet Pack Guy. Give him the barrel and then evenly divide the soda so that the 1st and 2nd beaker have 4 units of soda. The 3rd should have 0 units. (Click Help and the bottom to find out the pouring steps)
5. Go to the Dock and talk to the penguin with the rope. Put the rope in your inventory.
6. Go to the Gift Shop. Talk to the manager of the Gift Shop then take the big table and bring it outside to the Town. Place it near the entrance to the Snow Forts and the Gift Shop. For the gift, take the clothes on the ground in the Gift Shop and put it on the table you just placed outside.
7. Scroll to the right and then click on Rookie. Then give him the solar panel you found earlier. You must solder the solar panel to the cable. Here is what it should look like:

8. Go to the Nightclub. Using the rope you got earlier, put it on the pulley near the cage and hit the lever. Then the machine will break down. Open it up using your screwdriver from your Spy Phone.
[This part in the mission varies]
9. Go back to HQ. Your Spy Phone will ring saying you should go to the Dock. Go there and you will see Klutzy holding a Herbert dummy. Answer your spy phone and go to the Nightclub.
10. Pull the lever to trap Herbert. He will then lift the cage and you must answer your Spy Phone. All agents will move in and you must move the lights at the top to point at the Solar Panel.
11. Talk with the Bear and G and then Herbert will escape.
Collect your medal and gift.





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